


As with everything else in the game, how they look and what they say is procedurally generated based on a set of variables defined by the Hello Games team. As you travel around the universe you’ll encounter individuals from several distinct races. We had ideas on how we wanted that to fit in No Man’s Sky, but it’s taken us a while to get to the point where we’re happy enough to show it,” creator Sean Murray tells me, before launching into a demo.

“We’ve always talked about having factions in the game. Last week, I stopped by Hello’s compact Guildford HQ to find out more. Well, as has generally proven the case when it comes to all things No Man’s Sky, it turns out the answer is pretty remarkable. With an intergalactic sandbox made up of 18,446,744,073,709,551,616 unique planets, how on Earth is developer Hello Games planning to fill all those worlds with consistent story, dialogue, lore, and language? However, think of any great space saga, and it’s at least partially defined by its cast of characters. With a near-infinite universe to explore, upcoming PS4 sci-fi epic No Man’s Sky is promising adventure without compare.
